Section Schedule
PROG 310
Game Programming I
Build games using design patterns, current technologies,and practical problem solving. Topics include: image/texture design, 3D mesh manipulations, game components (strategy pattern implementation), game services (singleton/factory), input handling (observer pattern) and state management.
Section Title Instructor Reg/Limit Status Hours Fees Reqmts Textbk Camp Bldg Room Dates Days Beg End
01 MeyersJ 20 / 20 Closed 3.00 $70.00   CCC 916 147 09/04/2018 - 12/15/2018 -M----- 6:30p 9:20p

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